Post by deandes on Sept 14, 2010 17:39:56 GMT -5
Art by Abby
General
Full Name: Liam Alastor Mitchell
Aliases: Darturion D'Angeli, the Shadow Saint, the King of Heralds, Oneis (Oh-nay-ess), Kodo of the Wood, Noan Ame
Hair: White
Fur: Mocha
Markings: White
Eyes: Ice Blue
Height: 5'10" ft.
Weight: 175 lbs.
Species: Feline
Race: Margaith Wyrmme/Bobcat Crossbreed
Scars: An 'X' shaped scar dead center in the middle of his forehead, two scars perpendicular to one another along his scapula indicating where vestigial wings once were. Various scars also littering his body.
Age: 730 + years of age
Other:
- Oneis has sworn a vow of chastity to honor his late fiancee.
- ظل - A brand or some kind of tattoo rests over his left pectoral. It is the Archaic Drakorian rune for "Shadow". Oddly, there is no ink for this tattoo nor dye to turn the fur the queer shade of violet. Occasionally for apparently no reason at all, this tattoo will glow.
- More conventional tattoos, however, are placed on Oneis' back and abdomen. Upon his back, the Latalian word "CIMEX" (translated to "Bastard") is stylized from shoulder to shoulder. On his abdomen is the phrase "CRUOR IMMUNDA" or "Dirty Blood".
- Black scales with a deep jade tint appear throughout Oneis' coat. Likewise, his tail is completely lizard-like in appearance.
- Oneis' 'birth' is the result of a complex and ancient ritual involving the development of a still born fetus conceived first of a seed forcefully implanted into an unwilling participant's ovum. The nine month gestation period is sustained and preserved by the power of Kajutuar MindScourge, commonly misconceived as necromancy, into a dead fetus. Spiritual energies (ruh in Drakorian) are imparted into the fetus to make it develop and mature into a full-term child, given the breath of life by the power of Life MindShards. The child itself has to cultivate a precise amount of ruh to attract a soul and bind it to the otherwise useless shell. The soul remains incomplete through the stages of infancy and toddler up to early childhood where, on the fifth year of half-life, a life must be exchanged in order to complete the process. The life sacrificed for this construct to be completed must be a blood relative on the maternal side. The stronger the familial tie, the more likely the process is to be a success. The rate at which these crossbreeds deteriorate is normally quick unless something is preserving the shell or at least slowing the rate of corporeal deterioration.
Alignment: True Neutral
Profession: Prophet/Patron Saint of Shadow (the Drakorian Order), Pharmacist
Resistances:
- Illusions - Mental forms of suggestion naturally don't work on someone who works with that particular brand of arcane energy.
Weaknesses:
- Cold/Frost - Wyrmme heritage naturally mandates moderate and/or temperate climates for survival. Likewise, his particular high born patriarchs were quite fond of swamps, marshes, and warm waters.
- Osteoarthritis - The main symptom is acute pain, causing loss of ability and often stiffness. "Pain" is generally described as a sharp ache, or a burning sensation in the associated muscles and tendons. OA can cause a crackling noise (called "crepitus") when the affected joint is moved or touched, and patients may experience muscle spasm and contractions in the tendons. Occasionally, the joints may also be filled with fluid. Humid and cold weather increases the pain in many patients. Oneis treats it by a placebo pain reliever that he has aptly named "pain killers" that focus his mind elsewhere other than the chronic pain he is constantly in. Yet another side-effect from his creation as well as his advanced age.
- Not So Hot Tube - Due to genetic defect and the process in which he was created, Oneis ails from degenerative erectile dysfunction as well as sterility. He is wholly infertile as the sperm cells that are in his otherwise defunct testes are dead.
- Magic Inept - Partially another side-effect from his creation as well as other soul-scarring techniques Oneis has done to himself not to mention the curse of the Wyrmmes, Oneis is unable to cast magic and uses spiritual energy as a viable substitute. The problem with the spiritual energy, however, is that it's potency portends to the amount of piety the user is exerting. Meaning, no heretic or false god worshiping person is going to be able to manipulate or bend creation to his or her will. This power works according to focus and prayer as opposed to the spontaneous conjuring of magic.
Phobias:
The Abyss, confined spaces, gallows, open clearings, bright daylight, being alone, prison.
Statistics:
Strength - Low
Constitution - Medium
Dexterity - High
Agility - High
Intelligence - Medium
Wisdom - Low
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Fortitude - Medium
Reflex - High
Will - Low
Details
Weapons:
- Serrated Throwing Knives - Six throwing knives lining notches in his twin dracosaur hide belts as well as two in the tucks of his boots. The tips of these are glossed with a potent dose of nightshade Carried at all times.
- Rusted Riflelock - Inoperable and in a state of great disrepair, this once standard weapon of VTC conscripts is more so a war trophy then an actual weapon. However, the glass sights on the rifle make for an excellent spyglass to look over great distances and the bayonet attachment at its head gives a ranged edge that knife fighting doesn't allow.
- Repeating Crossbow: 'J'iexx' - Chamber fed with six iron bolts in each, this hefty crossbow is often left in one of the halfbreed's compounds or hovels. Often used when in need of a direct assault rather than on a regular basis, iron sights rest at the head of the mahogany and ivory husked frame. Two large dracosaurs are carved and lacquered on either side of the body, each opposing the other in composition and positioning to depict Wyrmme lore on great conflict and internal struggle. It is named after the supposed poet who composed the work.
Armor/Attire:
- Regular Attire - One will most likely catch the halfbreed wearing his favorite boiled leather curiass; lined with a mithril weave and matching mithril pauldrons to protect his torso while maintaining the functionality of mobility. This also allows for noise reduction, enabling him the ability for subterfuge and stealth. His trousers are, if anything, unimpressive and dingy while being suspended by twin dracosaur hide belts that hang loosely from his thinning waistline. To match this, boots of the same material protect his hind paws. His wrists are curiously adorned with bracers that are seemingly made of a composite iron at a glance but are scaled at the touch. The left bracer as a recess smoothed out into the material though there are no indications of tools being used to make such an indentation.
- Current Attire - Trousers, belts, boots, and bracers all remain the same. Tunic, however, is a black mortician's blouse used for a sense of mourning and grief. Replacing the cuirass is a dracosuar hide overcoat made from deep violet scales; protecting from harsh weather while reducing the weight of the mithril as well as sacrficing the productive density of the armaments. Atop his head is a dust colored, wide-brimmed hat common amongst some thirteenth century Taigorian nomadic Scarhawk riders while picking up popularity in rural parts of both Kasuria and Malfeasance.
- Herald Armor - Coming Soon
Trinkets:
- MindStone of Cigart - Once an object of great power, the light from the MindStone has now dimmed considerably. No longer imbuing Oneis with the blessing of The Dragon as one of his chosen Heralds, it is more a possession of sentimental value than anything. It does, however, allow for his link between the other Heralds to remain active.
- Vinca Sigil - A silver and white gold Vinca sigil blessed by Paladins of the Order of the Dragon. Used to ward unholy aligned entities but hardly strong enough to be used as a weapon of any sort. Normally, this rests below Oneis' layers of clothing in order to conceal it from any prying eyes.
- Cigar Case - One of his favorite vices, he keeps a silver cigar case on him for every occasion.
- Medicinal Pipe - Used to smoke gareem as well as hashish and marijuana, it is often used to alleviate growing pain in himself or in a fallen comrade.
- Pestal & Mortar - Small and relatively lightweight, these are kept within a pouch that lines his boiled leather cuirass to grind any herbs that he might find on his travels.
- Book of Wyrmmes - A bit of light reading, this is ordinarily kept in his room at the Temple of Cigart off the coast of Drakoria.
- Book of Dragons - The Drakorian Order's equivalent to the Book of Wyrmmes, Oneis' particular copy is annotated with several literal translations as a means for him to decipher is supposed "destiny" and to see events that have yet to pass. This accompanies his copy of the Book of Wyrmmes and it includes an comprehensive explanation to 'Hellgates' and their purpose on the mortal coil.
- Dracosaur Hide Hip Pouch - Container for his unmentionables.
- Platinum Wedding Band - Worn on his left ring finger as a memento to his fiancée.
Abilities:
- Nighteye of Cigart - Besides the obvious innate feline features, Oneis possess the ability to see almost perfectly even in the darkest of night as well as through the veil of most if not all shadow based illusions
- Hydrodynamics - Given his small frame, the scale plates on his flesh, and his very supportive, almost crocodilian tail, Oneis can swim quite well.
- Advanced Knife Fighting (learned) - Learned from intensive survival training and combat. Oneis isn't particularly gifted with swordplay but is, in his own mind at least, unrivaled when it comes to knife fighting.
- Advanced Knife Throwing (learned) - See Above
- Stealth Combat (learned) - Preferring to get the drop on his foes rather than allow for it to degrade into a face-to-face confrontation, Oneis is adept at hiding, skulking, scurrying, and otherwise blending into and using his environment to his advantage. It will be quite common place for him to set traps and lures prior to the battle at hand.
- MindScourge Ruh Manipulation [Shadow] (learned) - Perhaps not as natural as it once was when he was fully in tune with the Council of Former, Oneis still is very accomplished at being able to bend, refract, contort, distort, and otherwise mold the shadows into various illusions for his own devices. The extent of these include creating duplicate copies of himself or others, distorting his limb movement to confound and confuse an opponent, give cover to any particular area of his choosing, eclipse an area in complete darkness, etcetera. This ability is more effective with stronger light sources (e.g. a roaring fire pit or sunlight as opposed to a candle or cloud-covered moonlight). These particular illusions are meant to induce fear and panic.
- Cunning Linguist (learned) - Oneis has been known to speak Kasurian Common, Drakorian, Wamplug, Infernal, and Latalian fluently.
- Pharmacist (learned) - Known for his previous stints as a drug peddler, Oneis can treat any chronic pain with his encyclopedic knowledge of various stimuli. While not a doctor per say, his field combat experience makes him at least a sufficient medic in order to suture and treat minor to moderate lacerations, maladies, viruses, and injuries until a competent physician or healer can diagnose, treat, and rehabilitate a patient. His work with flora and fauna gives him a pretty wide grasp of what to eat and not to eat in order to survive as well as brew exotic and potent poisons to stun, paralyze, render on conscious, or kill a living being.
- Minor Demonology (learned) – Concerning lore on how to hunt, kill, and otherwise eliminate the preternatural forces of "evil" or rather unholy aligned monsters/beings, Oneis has had great experience in tackling demons, vampires, vampyre, zombies, lich, ect. As such, he is also versed in exorcisms and the like. With a mind to quote verse from the Book of Dragons and use it's holy writ to conquer those shunned from the Dragon's love, Oneis is quite adept at this process, committing the fiends normally to the prison of a Natural MindShard. Though the process is quite strenuous on his body and can sometimes kill the subject in question unintentionally.
Appearance:
- Young Oneis -
Art by Patricia Hurst
Art by Patricia Hurst