Post by Ferabird on Nov 22, 2010 15:46:14 GMT -5
1. Twinking - Regardless of how this word is misused, it refers to 'twinking' another player's character by determining for them what their character does. It's never up to you to decide what another person's character is capable of, even in combat. Every post and every action you make must be an attempt. You don't punch so-and-so in the face, you try to punch so-and-so in the face.
2. Godmodding - This too is one of the simple basics of realistic combat roleplay. Your character is not infallible or invulnerable. Just as it is the responsibility of others to leave it up to you to post your character's actions without twinking or interfering, it is up to you to make sure that you're fair in taking your hits when they're due. Every character has their strengths and weaknesses. It's what makes the whole damn thing any challenge and any fun!
3. Compromise - If there is some issue in a combat scene, you and your opponent will have to talk it out! More often than not, a good compromise is necessary to keep from hating the other person's face. If you're not willing to play give-and-take, don't enter or provoke combat!
4. Temperament - For the love of god, your character is not your e-penis and you don't need to slap everyone with it when they do anything short of worship it. Nobody wants to roleplay with an asshole player, in combat or out. If your opponent is 'cheating' or messing up, just use whispers and clarify NICELY. Or at least neutrally? Attacking a player over a risk to your pretend character is just silly.
5. Moderators - If all else fails, ask a staffer (or a person agreed upon by all parties if a staff member is not present) to play judge for you and to help determine what is fair and what is not.
6. Stats - These are not D&D stats. The stats on characters are not directly compared for 'I win, you lose' purposes. The stats on a character are to grant a gist of how they apply themselves. A mouse with high strength is still going to have issues wrestling down a wyrmme or elephant character with low strength. You do NOT automatically dodge every single hit with your high agility. You do NOT automatically soak every hit with no reprocussions with your armor and high constitution. You DO have to keep in mind your low just as much if not more than your highs. Remember, the spirit of this is a weakness for every strength. Repeat complaints on a single player will merit investigation and potentially discipline.
2. Godmodding - This too is one of the simple basics of realistic combat roleplay. Your character is not infallible or invulnerable. Just as it is the responsibility of others to leave it up to you to post your character's actions without twinking or interfering, it is up to you to make sure that you're fair in taking your hits when they're due. Every character has their strengths and weaknesses. It's what makes the whole damn thing any challenge and any fun!
3. Compromise - If there is some issue in a combat scene, you and your opponent will have to talk it out! More often than not, a good compromise is necessary to keep from hating the other person's face. If you're not willing to play give-and-take, don't enter or provoke combat!
4. Temperament - For the love of god, your character is not your e-penis and you don't need to slap everyone with it when they do anything short of worship it. Nobody wants to roleplay with an asshole player, in combat or out. If your opponent is 'cheating' or messing up, just use whispers and clarify NICELY. Or at least neutrally? Attacking a player over a risk to your pretend character is just silly.
5. Moderators - If all else fails, ask a staffer (or a person agreed upon by all parties if a staff member is not present) to play judge for you and to help determine what is fair and what is not.
6. Stats - These are not D&D stats. The stats on characters are not directly compared for 'I win, you lose' purposes. The stats on a character are to grant a gist of how they apply themselves. A mouse with high strength is still going to have issues wrestling down a wyrmme or elephant character with low strength. You do NOT automatically dodge every single hit with your high agility. You do NOT automatically soak every hit with no reprocussions with your armor and high constitution. You DO have to keep in mind your low just as much if not more than your highs. Remember, the spirit of this is a weakness for every strength. Repeat complaints on a single player will merit investigation and potentially discipline.